Taptrack

Taptrack

Taptrack

Partnering with Wolves University
to design a mobile app for people
living with Parkinson's in the UK

Responsibilities

Visual Design

End-to-end Product Design
User Research
Wire-framing
Prototyping

Solution Design Sprint

Solution Design Sprint

To kickstart the project, we aligned to understand the business needs, user needs and accessibility needs, a learning curve was relearning what I know about Parkinson's disease and how it effects people living with it.

To kickstart the project, we aligned to understand the business needs, user needs and accessibility needs, a learning curve was relearning what I know about Parkinson's disease and how it effects people living with it.

Wirefame

Wirefame

From the solution design sprint, we had a wireframe, an idea of what the app could

look and function, I then turned that into low-fi designs

From the solution design sprint, we had a wireframe, an idea of what the app could

look and function, I then turned that into low-fi designs

User Testing

User Testing

Using the insight we gathered from the User Testing, I was able to refine the designs to better accommodate the app for people living with Parkinson's Disease

Using the insight we gathered from the User Testing, I was able to refine the designs to better accommodate the app for people living with Parkinson's Disease

High-Fidelity Designs

High-Fidelity Designs

At the end of the project, we ended up with a full end to end prototype of the app, next steps are to conduct user testing with new sets of users to get their input on the platform and possibly pick up any painpoints.

At the end of the project, we ended up with a full end to end prototype of the app, next steps are to conduct user testing with new sets of users to get their input on the platform and possibly pick up any painpoints.

Prototyping

Prototyping

After high-fi designs, I prototyped the rest of the remaining screens for client to present to shareholders, prototyping was also a easy way to take stakeholders through the designs in a way that imitates the final product.

After high-fi designs, I prototyped the rest of the remaining screens for client to present to shareholders, prototyping was also a easy way to take stakeholders through the designs in a way that imitates the final product.

Learnings

Learnings

This project showed me the importance of user testing, and getting user feedback, it was a good reminder on why I wanted to become a UX Designer, having those interviews was critical in me understanding the user needs and seeing how they would use it in the real world, a lot of my assumptions was challenged and I hope at the end the app works for people in the real world.

This project showed me the importance of user testing, and getting user feedback, it was a good reminder on why I wanted to become a UX Designer, having those interviews was critical in me understanding the user needs and seeing how they would use it in the real world, a lot of my assumptions was challenged and I hope at the end the app works for people in the real world.