Taptrack
Taptrack
Taptrack
Partnering with Wolves University
to design a mobile app for people
living with Parkinson's in the UK
Responsibilities
Visual Design
End-to-end Product Design
User Research
Wire-framing
Prototyping
Solution Design Sprint
Solution Design Sprint
To kickstart the project, we aligned to understand the business needs, user needs and accessibility needs, a learning curve was relearning what I know about Parkinson's disease and how it effects people living with it.
To kickstart the project, we aligned to understand the business needs, user needs and accessibility needs, a learning curve was relearning what I know about Parkinson's disease and how it effects people living with it.



Wirefame
Wirefame
From the solution design sprint, we had a wireframe, an idea of what the app could
look and function, I then turned that into low-fi designs
From the solution design sprint, we had a wireframe, an idea of what the app could
look and function, I then turned that into low-fi designs



User Testing
User Testing
Using the insight we gathered from the User Testing, I was able to refine the designs to better accommodate the app for people living with Parkinson's Disease
Using the insight we gathered from the User Testing, I was able to refine the designs to better accommodate the app for people living with Parkinson's Disease



High-Fidelity Designs
High-Fidelity Designs
At the end of the project, we ended up with a full end to end prototype of the app, next steps are to conduct user testing with new sets of users to get their input on the platform and possibly pick up any painpoints.
At the end of the project, we ended up with a full end to end prototype of the app, next steps are to conduct user testing with new sets of users to get their input on the platform and possibly pick up any painpoints.



Prototyping
Prototyping
After high-fi designs, I prototyped the rest of the remaining screens for client to present to shareholders, prototyping was also a easy way to take stakeholders through the designs in a way that imitates the final product.
After high-fi designs, I prototyped the rest of the remaining screens for client to present to shareholders, prototyping was also a easy way to take stakeholders through the designs in a way that imitates the final product.



Learnings
Learnings
This project showed me the importance of user testing, and getting user feedback, it was a good reminder on why I wanted to become a UX Designer, having those interviews was critical in me understanding the user needs and seeing how they would use it in the real world, a lot of my assumptions was challenged and I hope at the end the app works for people in the real world.
This project showed me the importance of user testing, and getting user feedback, it was a good reminder on why I wanted to become a UX Designer, having those interviews was critical in me understanding the user needs and seeing how they would use it in the real world, a lot of my assumptions was challenged and I hope at the end the app works for people in the real world.